Hi, I’m Howard.
I am a skilled Game / Level Designer, specializing in creating engaging gameplay mechanics and levels in 3D gamespace. I am familiar working with Unreal 4 engine and Blueprint, as well as other level editors, such as Valve’s Hammer.
I have ~2 years of professional experience working as an Architectural Designer. Throughout my academic studies at the University of Waterloo School of Architecture and my professional career, I practiced the craft of designing real world environments, including residential, commercial, corporate, recreational, and cultural buildings.
Currently, I am specializing in game design and themed entertainment at the Entertainment Technology Center, Carnegie Mellon University. At the ETC, I am working on games of diverse genre, spanning from digitally-augmented tabletop role playing games (TRPG) to full virtual reality experiences.
For further information, you can find my resume HERE.
Hope you enjoy the visit.