Aesthetic: Scrolling still-pose, motion tracking.
Platform: Microsoft Kinect 2
Game Engine: Unity
Development Time: 1 Week
Team Size: 5
Role: Game / Level Designer, Lighting Designer, Environment Artist
Tasks + Responsibilities:
A pose-based game on the Microsoft Kinect platform, synchronizing the body gesture of the guest with a virtual avatar of a gingerbread man.
Software: Unity, Maya, Photoshop, Illustrator