Food For Thought

Aesthetic: Tabletop role playing, meta cooperative survival.

Platform: Tabletop

Development Time: 3 Weeks

Team Size: 3

Role: Game Designer, Toy Designer

Tasks + Responsibilities:

  • Designing, prototyping, and balancing player dynamics, event cards, and food value system.
  • Designing and prototyping physical props and toys, focusing on the tactility of food tokens and the visibility afforded by the buckets.
  • Conducting daily playtest sessions and incorporating player feedback into design iterations.
  • Designing and fabricating the final product package consisting of: game manual, event cards, food tokens, and bucket templates.
  • Actively coordinated with other fellow game designers to maximize design explorations while eliminating potential redundancies.

(Game Design Document: click here)

(Sell Sheet: click here)

(Survival Scenario: click here)

(Offering Scenario: click here)


Food for Thought is a meta-cooperative tabletop survival game where 4 – 6 players are scrambling for food in desperate situations, where a piece of meat can mean the difference between life and death. Intended for ages 15 and up. Typical Game Length is 1 – 2 hours.

The game is a great icebreaker for all sorts of social settings. Discover the value of food in ways that you have never thought of before, while testing the limits of your wit by deceiving others to your advantage. Yesterday’s friend may be easily today’s foe. Just remember, put your self interest before others, even at the cost of your own humanity.

But, is one game enough to fully know someone? Of course not, that’s why we have two games! Even better, both are infinitely replayable! Depending on the roles you are dealt, unique relationships and social tensions will arise every time!