God of War: Design Analysis

The following is a series of design studies and analysis of the much-acclaimed title God of War (2018).

You can also see it in the original posts on my Twitter Profile.

 

Environment Recycling

 

Indirect Control using an Environmental Language

Dramatic Narrative

Dynamic Combat Space

Visual Composition

Fog as an Emotional Device

Closing the Loop

 

Hub-based Map Layout

Using Thamur’s Corpse as a Level

 

More coming soon!

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