Last of Us: Design Analysis

The following is a series of design study of Naughty Dog’s action adventure title Last of Us (2013).

 

Dilapidated Environment as Fluid Paths

 

Nature Overgrowth as an Emotional Catharsis

 

Roadblocks as an Extension of Space

 

Environmental Storytelling

 

Goal Teasing to Subvert Expectations

Emotional Tension

 

Dynamic Combat Space

Amalysis details coming soon!

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