Last of Us: Design Analysis

The following is a series of design study of Naughty Dog’s action adventure title Last of Us (2013).


Dilapidated Environment as Fluid Paths


Nature Overgrowth as an Emotional Catharsis


Roadblocks as an Extension of Space


Environmental Storytelling


Goal Teasing to Subvert Expectations

Emotional Tension


Dynamic Combat Space

Amalysis details coming soon!

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