Aesthetic: 2.5D Platformer, Post-Apocalypse
Game Engine: Unity
Development Time: 4 Days (ongoing)
Team Size: 1
Role: Game Designer / Programmer
Tasks + Responsibilities:
1. to expel feces from the body
2. to put (food) into the mouth and chew and swallow it.
If you’re going to survive in this world, you’re gonna have to sheat.
The project started out as a design charrette to familiarize myself with the functionalities of the Unity engine and practice my scripting skills in C#.