Aesthetic: 2.5D Platformer, Post-Apocalypse

Platform: PC

Game Engine: Unity

Development Time: 4 Days (ongoing)

Team Size: 1

Role: Game Designer / Programmer

Tasks + Responsibilities:

  • Designing and scripting core gameplay mechanics using built-in physics.
  • Designing and scripting player states and corresponding animation logic.
  • Designing and scripting basic enemy AI behaviours.
  • Designing and scripting basic trigger events.
  • Implementing game and audio manager systems using singleton pattern.
  • Scripting a basic post-processing shader.

Project Overview

Sheat /SH-eat/


1. to expel feces from the body

2. to put (food) into the mouth and chew and swallow it.


If you’re going to survive in this world, you’re gonna have to sheat.

The project started out as a design charrette to familiarize myself with the functionalities of the Unity engine and practice my scripting skills in C#.