Aesthetic: Defensive thrower in VR, role switching.

Platform: HTC Vive

Game Engine: Unity

Development Time: 2 Weeks

Team Size: 5

Role: Game / Level Designer, Environment Artist, Producer

Tasks + Responsibilities:

  • Designing and prototyping the level layout to accommodate the player’s field of view in VR and to provide a sense of home.
  • Modelling and texturing environment assets using Maya and Photoshop.
  • Modelling, texturing, and animating characters and facial expressions using blendshape in Maya.
  • Fleshing out the character relationships and translating them into gameplay behaviours.
  • Collaborating closely with the gameplay programmers to determine the appropriate AI behaviour given the level layout.
  • Incorporating a difficulty-challenge arc into the game progression, culminating in a final boss fight.


A real time throwing game in HTC Vive, where the guest embodies the character of a furious mother squirrel protecting her baby squirrel from a hostile human boy.













Software: Unity, Maya, Photoshop, Illustrator