Prototype Demo Reel


Roles: Game Designer & Rapid Prototyper

Duration Period: Jan 2019 – Present

Platform: Mobile Virtual Reality (Vive Focus + Sensors)


  • Prototyping gameplay mechanics using Unreal + Blueprint scripting.
  • Greyboxing levels using the Unreal engine and implementing placeholder assets.
  • Playtesting, iterating, and polishing game systems to shippable quality.


For the past year and a half, I have been practicing game design in VR and rapidly improving my rapid prototyping skills.