Designing and prototyping game board geometry, layout, terrain, and size to facilitate core gameplay mechanic and maximize player movement.
Designing and balancing the enemy level progression from easy to hard.
Conducting frequent playtests using paper prototypes to observe player tendencies and troubleshoot obvious dominant strategies.
Modelling, texturing, and animating low poly art assets to optimize real time performance while maintaining engaging art style.
Designing and fabricating the physical game board.
Collaborating closely with the programmers to test and verify technical limitations and tolerances.
A Mixed-Reality (MR) defensive strategy game, made for the Microsoft Hololens platform. The guest interacts with physical objects and models to virtually sprout defensive guardians that defend the Tree of Life.