Trick or Treaty


Aesthetic: Scrolling thrower in VR, cartoon fairytale.

Platform: Oculus Touch

Game Engine: Unity

Development Time: 2 Weeks

Team Size: 5

Role: Game / Level Designer, Environment Artist, Character Artist + Animator.

Tasks + Responsibilities:

  • Designing and prototyping the level layout, and determining the spatial metrics (side of window openings, width of alleyway, max/min height of player’s fly zone, etc.).
  • 3D modelling and texturing modular environment assets.
  • 3D modelling, texturing, and animating the characters, and creating a range of variations by combining accessory assets and texture swapping.
  • Collaborating with team members to solidify the narrative context, from story progression to character relationships.


A Virtual Reality (VR) flying + throwing game, made for the Oculus Touch platform. The guest roams the streets on a forbidden Halloween night and stirs up a revolution against the oppressive government.