Aesthetic: Scrolling thrower in VR, cartoon fairytale.
Platform: Oculus Touch
Game Engine: Unity
Development Time: 2 Weeks
Team Size: 5
Role: Game / Level Designer, Environment Artist, Character Artist + Animator.
Tasks + Responsibilities:
Designing and prototyping the level layout, and determining the spatial metrics (side of window openings, width of alleyway, max/min height of player’s fly zone, etc.).
3D modelling and texturing modular environment assets.
3D modelling, texturing, and animating the characters, and creating a range of variations by combining accessory assets and texture swapping.
Collaborating with team members to solidify the narrative context, from story progression to character relationships.
A Virtual Reality (VR) flying + throwing game, made for the Oculus Touch platform. The guest roams the streets on a forbidden Halloween night and stirs up a revolution against the oppressive government.